截屏(截图)在 Unity 中有三种常见方式。
方式一:使用 Application.CaptureScreenshot
最简单的方式是直接调用 Application 提供的 API:
Application.CaptureScreenshot(Application.dataPath + "/11.png");
方式二:使用 Texture2D.ReadPixels
利用 Texture2D 提供的 ReadPixels 函数可以手动读取像素并保存。注意:该函数必须在每帧渲染完成后才能调用,否则会抛出以下异常:
ReadPixels was called to read pixels from system frame buffer, while not inside drawing frame.
该函数从 RenderTexture.active 中读取数据。官方文档说明如下:
This will copy a rectangular pixel area from the currently active RenderTexture or the view (specified by the
sourceparameter) into the position defined bydestXanddestY. Both coordinates use pixel space — (0,0) is lower left.
示例协程实现:
IEnumerator Cap()
{
yield return new WaitForEndOfFrame();
Texture2D tex = new Texture2D(Screen.width, Screen.height);
tex.ReadPixels(new Rect(Vector2.zero, new Vector2(Screen.width, Screen.height)), 0, 0);
var raw = tex.EncodeToPNG();
string filename = Application.dataPath + "/111.png";
System.IO.File.WriteAllBytes( filename, raw);
}
方式三:摄像机渲染到 RenderTexture
摄像机可以将画面渲染到 RenderTexture,再对其执行截图保存相关操作。