1……   ROAM实时动态细节层次地形渲染   UNITY4.3的地形实现 和这个很像

http://gad.qq.com/program/translateview/7174287

2…….游戏超大地图   包含了一些超大地图处理手法 和算法

https://www.zhihu.com/question/26538198

3………LOD 渐进网格(progressive mesh)    https://www.zhihu.com/question/25537785

4………  Unity tutorials   讲解了unity一些基本的东西 比如渲染 mesh 光照什么的

http://catlikecoding.com/unity/tutorials/

5…….我的文明 地形生成分析HeightMap

Making Terraced Terrain

https://www.zhihu.com/question/53541615

6…………渐进网格  progressive mesh

https://people.eecs.berkeley.edu/~jrs/meshpapers/Hoppe.pdf

https://max.book118.com/html/2016/0113/33222825.shtm

https://www.cs.umd.edu/class/spring2005/cmsc828v/papers/p99-hoppe.pdf

http://www.ai5.uni-bayreuth.de/de/download/guthe/derzapf-2014-parallel.pdf

http://graphics.stanford.edu/courses/cs468-10-fall/LectureSlides/09_Progressive_Meshes.pdf

http://www.cs.virginia.edu/~sma2t/data/cs451/ass01/

7…….开放性世界 一些优化策略

http://www.makinggames.biz/feature/open-world-mobile-unity,10599.html

8……无线大地图

http://code-phi.com/infinite-terrain-generation-in-unity-3d/

9……..三维重建  Marching Cubes

http://paulbourke.net/geometry/polygonise/